Lighting a scene is like taking an axe to your render time and hacking it to tiny pieces

I’m very close to finishing the props in the scene there are literally one or two items left which is gooood.

And the lighting tests begin, which have been a little frustrating the outside lighting is straight forward enough as Arnold offers a flexible physical sky shader. The sky shader offers a crisp clean render with little to no noise, and some nice shadows. Which is great, but it doesn’t work inside. I have some smaller lights inside creating the glow from the lamps overhead which is looking alright but creating a few firefly issues.

And the fog scene was an accidental render when I left the volumetric node on.

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Lighting a scene is like taking an axe to your render time and hacking it to tiny pieces

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