I’m very close to finishing the props in the scene there are literally one or two items left which is gooood.
And the lighting tests begin, which have been a little frustrating the outside lighting is straight forward enough as Arnold offers a flexible physical sky shader. The sky shader offers a crisp clean render with little to no noise, and some nice shadows. Which is great, but it doesn’t work inside. I have some smaller lights inside creating the glow from the lamps overhead which is looking alright but creating a few firefly issues.
And the fog scene was an accidental render when I left the volumetric node on.